← back to pin listDerive the mounting template from any incoming design
kerfmaster pin list · Big capabilities
intentWhat we want to build. Never claimed the present, so it cannot be stale — and must never be read as a description of the code.
Content last changed 2026-08-07 — computed from the item itself, not typed.
Contract — design stage
This contract describes a stage we intend to build — it is NOT a description of the code.
takes contours ?
makes delivery
fails if Reading this pin as a description of code that exists. It is the spec for a generator that does not.
Contract last changed 2026-08-07 — computed, not typed. Dated separately from the text above, so neither date can speak for the other.
The future capability, stated by Aristide 2026-08-07 after walking me through his hand-built example: “when you get a file like this, you would interpret the main design, and be able to come up with one of these on your own.” Purpose: make the design easy to mount on the wall. Four decisions, all derivable from the artwork:
- 3D layering — decide which pieces go on top for the depth effect. Includes the piece-count judgement: the MVT art was originally FOUR loose pieces; the ring-and-arrow was moved slightly left and a bridge added joining the two clouds into one, giving three. That edit also makes option A (the whole design cut as a single piece) offerable at all — interpreting a design means noticing loose pieces and either bridging them or assigning them layers.
- The template — a green positioning band from the design's silhouette; a black bracket sized to hide entirely behind the artwork, carrying the wall-fastener slots; the two cut from ONE sheet and zip-tied back together through hole pairs straddling their shared cut line, so the sheet becomes one rigid template. Level the green on the wall, fasten the bracket through its slots, snip the ties, pull the green away.
- The spacers — washers cut from the same material, stacked on the fasteners to build each plate's standoff.
- Frugal real estate — before any true nesting stage exists, the generator places by the [[placement-rulebook]]: waste before open stock, parts carrying parts, concavities meshed, consumables filling what remains. Aristide taught it by worked example three times in one project.
- The counts — consumed washers from the stack math, plus spares so the customer can change the offsets in the field; past that floor the available waste sets the count ([[placement-rulebook]] rule 4) and the surplus is stocked for future jobs.
The acceptance test is concrete: run the generator on the MVT artwork and diff against Aristide's own answers — his test layer and his full-sheet photo (incoming/1786118155_4007797_file.jpg) — [[mvt-project-sheet]] records the hand-checked instance. What exists today is that instance, built by hand-following his layers; no generator code exists.